﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using Game.Tools;

namespace WindowsFormsApplication1
{
    static class Program
    {
        /// <summary>
        /// 应用程序的主入口点。
        /// </summary>
        [STAThread]
        static void Main()
        {
			//
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Form ff = new Form1();
            Application.Run(ff);
            //*/
			/**
			int[][] map2 = new int[][]
            {
               new int[]{0,1,1,1,8,8,1,1,1,1 },
               new int[]{0,1,0,1,1,1,1,0,0,1 },
               new int[]{0,1,0,0,0,3,0,0,0,1 },
               new int[]{0,1,0,0,2,7,0,5,0,1 },
               new int[]{0,1,0,0,0,0,0,3,0,1 },
               new int[]{0,1,0,0,0,6,1,1,1,1 },
               new int[]{0,1,1,1,1,0,1,1,1,0 },
               new int[]{0,3,0,0,1,1,1,0,2,0 },
               new int[]{0,5,1,0,1,1,1,0,7,0 },
               new int[]{0,0,0,0,4,4,0,0,0,0 },
          };
            MapData md = new MapData();
            md.CreateMapData(map2, 1);+
			*/
        }
    }

    public class KeyEventHero
    {

    }

}
